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AI Insights · Timothy · October 2024

Top 5 2D Cartoon Games Performance on Unified Platform in the US, Q3 2024

Discover the Q3 2024 performance trends of the top 2D cartoon games in the US, highlighting downloads, revenue, and active users for each app.

Top 5 2D Cartoon Games Performance on Unified Platform in the US, Q3 2024

In the third quarter of 2024, the top five 2D cartoon games in the United States showcased diverse performance trends across downloads, revenue, and weekly active users, as reported by Sensor Tower.

Offline Games - No Wifi Games by Moreno Maio saw a notable fluctuation in revenue, starting from $1.8K and peaking at $12.7K by mid-July, before declining to $6.1K in mid-September and ending the quarter at approximately $7.7K. Downloads began at 398K, increased to 582K in the second week, and then experienced a gradual decline, closing the quarter at 233K. Weekly active users followed a similar pattern, rising from 1.1M to 1.6M in mid-July, with a slight dip to 1.4M in early September and recovering to 1.6M by the end of the quarter.

Vita Mahjong from Vita Studio demonstrated a steady increase in revenue, starting at $2.4K and reaching $5.6K by the end of September. Downloads showed a positive trend, beginning at 169K and climbing to 308K. The game also saw growth in weekly active users, starting with 402K and closing the quarter at 831K.

Royal Match by Dream Games maintained a strong revenue stream, beginning at $14.4M, slightly decreasing to $12.4M mid-quarter, and ending at $13.9M. Downloads exhibited stability with minor fluctuations, beginning at 236K and ending at 293K. Weekly active users started at 1.3M, experiencing a dip to 1.2M mid-quarter, and concluded at 1.2M.

Match Factory! from Peak Games recorded a steady revenue stream starting at $2.7M, peaking at $2.9M in late September. Downloads began at 167K, peaking at 230K in late August, and closing the quarter at 229K. Weekly active users showed a consistent increase from 937K at the start to 1.3M at the end of the quarter.

Among Us! by InnerSloth LLC experienced a varied revenue trend, starting at $10.2K, peaking at $28.2K in mid-August, and closing the quarter at $20.6K. Downloads began at 205K, with a gradual decline to 140K by the end of September. Weekly active users saw a decrease from 961K at the start to 737K by the end of the quarter.

These insights reflect the dynamic nature of the gaming market, with each app exhibiting distinct patterns in user engagement and financial performance. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024